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- Description:
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CP_bestinclass Version 2 By DeathZone
Version 2 changes:
Various changes to all courses
Added lighting and props
Condensed the sniper and soldier courses
No longer get stuck in walls on hovercraft
New secrets, sounds, and textures
Details added
No builded everywhere engineers caused problems
Probably some other stuffSpecial thanks goes out to those who run it 24/7!
-----------------------------
Version 1 c:
Fixed that damned dinging noise.
Made various adjustments to keep demomen from doing courses other than his own.
New scoring system - if you have more caps held at the end of the round than the
other team you win instead of stalemate.
Added 2 signs to the pyro course to keep you on track.
Made small changes in the heavy's third section.
No builds zones are now at all the caps.
Buttons in secret are now shootable.-----------------------------
Version 1 b: Got rid of the weapon stripper.
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CP_bestinclass version 1 by DeathZone
I plan on adding lights, props, and bug repairs for version 2.
Please post constructive feedback on any flaws you find. Thanks :)Map Description:
Size - Large
Control points - 8 (one specifically designed for each class excluding medic...).
Time to cap - 7 seconds
Timelimit to cap all points - 30 minutes
Custom Textures - Yes
Custom Sounds - Yes
Secrets - Yes
Soundscapes - Yes
Lights - No
Lots of detail - NoThe map separates red and blue until they can complete a class's course -- where they
will meet at a capture point. When a control point is held by your team, a quick access door
in the floor opens that can teleport you to the cp directly for defending it.
-Scouts have to double jump over pits/obstacles and outrun a rolling rock (Indiana Jones's style!).
-Snipers have to ride either a fast or slow hovercraft and shoot targets to avoid lasers, closed
doors, and more.
-Soldiers have to rocket jump through a series of levels.
-Demomen have to stickybomb jump up a tower.
-HW guys have to shoot glass and dots quickly and move cautiously.
-Pyros have to shoot the ground in a pitch black maze with their flamethrower to look for, and avoid
holes.
-Spies have to knife fight where only backstabing kills.
-Engineers have to build, jump, and teleport up a hill.Tools I used:
Hammer, Photoshop, VTFedit, Goldwave, Packrat, and about 100 hours of free timeThanks: joe from joe.to for the map idea
Contact: Email - bmtrivett@insight.rr.com , AIM - TEH DEATHZONE
- Submitted By:
- John Porter (amigaoasis)
- Submitted On:
- 20 Feb 2010
- File Size:
- 21,609.92 Kb
- Downloads:
- 122
- File Author:
- DeathZone
- File Date:
- 20 Feb 2010
- Rating:
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